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Innistrad: Midnight Hunt
Burly Breaker // Dire-Strain Demolisher (MID-174) - Innistrad: Midnight Hunt: (Double Faced Transform)
Burly Breaker // Dire-Strain Demolisher (MID-174) - Innistrad: Midnight Hunt: (Double Faced Transform)
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Creature — Human Werewolf // Creature — Werewolf
Uncommon
Justine Cruz
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ExplorerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
Predh
Burly Breaker
Creature — Human Werewolf
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Dire-Strain Demolisher
Creature — Werewolf
Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
8/7
Creature — Human Werewolf
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Dire-Strain Demolisher
Creature — Werewolf
Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
8/7
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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